
Updates
Blokoto Pre5 is released - brings Checkpoints and new SuperBlocks!

INKnight - Postado May 29, 2025
A new version of the game is out! We’ve added checkpoints, new SuperBlocks (block behaviors), fixed layer problems and reworked the player movement.
New features!
- Movement Rework
To prepare for future PvP updates and allow the new Behaviors released in this update, we’ve reworked how the player physically interacts with the environment. Give it a try and let us know what you think!
- Checkpoints
Creators can now add Checkpoints to their games to save progress! Note that this will reset once the player leaves the game. We will work more on checkpoints on the future!
New behaviours!
- Walljump: Allows the player to jump from a wall like a ninja!
- Grip: Reduces a player's falling speed when pushing against a wall.
- Instakill: Kill
- Toxicity: Acts like a poison, slowly killing the player.
- ** Changed burning:** Now only burns you if you're touching the block with burning!
- And a bunch of other stuff.
You can check full features on Blokoto's website!
Layers just got better!
- Visibility: Now you can toggle the visibility of layers on and off using the eye visual indicator on the right side of the screen.
- Interaction: By pressing CTRL, you can interact with layers that are not currently selected. This feature will allow you to layer blocks more easily, without using the grid!
We're working hard on making this feature the best for builders. Remember: we're listening! Use Blokoto's Community Forum to give us suggestions and feedbacks.
— A bunch of fixes.
Thanks to your hard work, we've managed to track down a bunch of weird bugs. We're grateful! Keep the hard work and the fixes will keep coming! Main fixes include revamping the grid, fixing collisions not working on some circumstances, and mechanics gizmos (like spawnpoints and text boxes) invading gameplay mode.
We once again thank you for supporting the development of Blokoto. Give the update a try and let us know what you think! Give your feedback and report bugs at the community forum